Path finding A* In Unreal Engine 5 (5.0)
Path finding assessement in UE5 with c++
Git
The build can be found using this link : https://github.com/LucasKyinn/TP1/releases
The full project git is available here : https://github.com/LucasKyinn/TP1
Gameplay video:
Description
The objective of this lab project is to program a path finding algorithm. Your implementation
should also be able to display the programmed behaviours of your agent.
You will create a game environment on Unreal with at least one character. The environment
can be a maze, a building, a city, a map, etc.. It has to have some narrow as well as wide
passages. There must be several path possibilities. The idea is to show that the algorithm can
find a reasonable path for each query.
The implementation must follow the guidelines seen on the lecture about path finding. You
must at least implement the following features:
One point: the user chooses a target point in the environment. The character then finds its way trough the maze in order to reach the target point and then stops.
Several points: the user chooses several points in the environment. The character then finds its way to reach the first point, then the second point, and so on, and then stops.
Circuit: the user chooses several points in the environment. The character then finds its way trough the maze in order to reach the first point, then the second point, and so on, and then the character returns to the original point and stops.