Path finding A* In Unreal Engine 5 (5.0)


Path finding assessement in UE5 with c++


The build can be found using this link :

The full project git is available here :

Gameplay video:


The objective of this lab project is to program a path finding algorithm. Your implementation

should also be able to display the programmed behaviours of your agent.

You will create a game environment on Unreal with at least one character. The environment

can be a maze, a building, a city, a map, etc.. It has to have some narrow as well as wide

passages. There must be several path possibilities. The idea is to show that the algorithm can

find a reasonable path for each query.

The implementation must follow the guidelines seen on the lecture about path finding. You

must at least implement the following features: